3D Design

The process how do I modeling a 3D object.

Concept

I start by getting a concept—either from a client, a project brief, or through my own research. The concept needs to be interesting, visually appealing, and something that pushes my skills forward.

Model in Maya

Once I have the concept, I dive into Maya to create the 3D model. I focus on the structure, keeping the geometry clean and the shapes accurate to bring the idea to life.

Check UV

Use UV texture to check pixel perfect.

Texturing

After modeling, I move on to applying textures. I make sure the materials and colors fit the concept and enhance the overall aesthetic of the model.

Render occlusion

Use occlusion to render shadow for texture.

Final modeling

Combine them to 1 texture and apply to 3d model

Live view

3D Car (Rendering)

Use Maya to model and use 3dsMAX to render.

3D Scene (Rendering)

Use 3d objects from the library

Find a good concept

Put them in a scene

Apply materials

Final in Photoshop

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