3D Design
The process how do I modeling a 3D object.
Concept
I start by getting a concept—either from a client, a project brief, or through my own research. The concept needs to be interesting, visually appealing, and something that pushes my skills forward.

Model in Maya
Once I have the concept, I dive into Maya to create the 3D model. I focus on the structure, keeping the geometry clean and the shapes accurate to bring the idea to life.



Check UV
Use UV texture to check pixel perfect.


Texturing
After modeling, I move on to applying textures. I make sure the materials and colors fit the concept and enhance the overall aesthetic of the model.

Render occlusion
Use occlusion to render shadow for texture.


Final modeling
Combine them to 1 texture and apply to 3d model


Live view
3D Car (Rendering)
Use Maya to model and use 3dsMAX to render.











3D Scene (Rendering)
Use 3d objects from the library

Find a good concept

Put them in a scene


Apply materials

Final in Photoshop

Last updated
Was this helpful?