Curriculum Vitae

Personal Info

Name: Howie Nguyen Location: Ho Chi Minh City, Vietnam


Summary

  • 10+ years in UI/UX Design, Graphic Design, and Digital Art across multiple industries, including Web3, Software, FinTech, Gaming, and Marketing.

  • With 5+ years of experience working alongside startup companies and projects, contributing to the significant growth.

  • UI/UX & Graphic Design – Expertise in intuitive interfaces, prototypes, wireframes, and brand assets for web and mobile.

  • Web3 & Marketing – Skilled in branding, website design, and campaign execution, driving significant user growth.

  • Design Systems – Built and maintained design systems for efficiency and visual consistency.

  • Cross-functional Collaboration – Worked closely with developers, marketers, and product teams to align design with business goals.

  • Rebranding & Growth – Led rebranding efforts, enhancing brand recognition and engagement.

  • Gaming Industry – Extensive experience in game UI/UX, 2D/3D design, and product development, contributing to millions of downloads and revenue.


Experience

Helix Mesh

A marketing agency specializing in supporting Web3 projects.

Company type: Marketing outsourcing

Company size: 15 - 20

Position: UI/UX Designer, Multimedia Designer

Duration: 2024 - present

Website: helixmesh.com

Clients: Swan Chain, Nebula Block, T-Rize, TonGym

Responsibilities:

  • Collaborated with the marketing team and cross-functional global teams to develop dynamic websites and execute campaigns that aligned with key objectives.

  • Created and supported various graphic design assets, including banners, videos, animations, and marketing materials.

  • Transformed wireframes into visually compelling designs that addressed user needs while meeting business goals.

  • Created mock-ups to communicate design concepts and gather valuable feedback from stakeholders.

  • Worked closely with development and product teams to ensure seamless implementation of designs.

  • Rebranded the company, including websites, logos, marketing materials, presentations, brand books, and internal tools.

Achievements:

  • Contributed to enhancing branding for Swan Chain, Nebula Block, Helix Mesh, T-Rize, and TonGym.

  • Delivered ~500+ social media posts, generating ~100K+ interactions (likes, comments, and shares) on X, Discord, Telegram.

  • Contributed to the successful launch of a website campaign that significantly boosted Swan Chain’s social media presence: X (Twitter): +298% increase in followers, Discord: +42% growth, Telegram: +157% growth.

  • Built and maintained style guides, and brand assets to ensure consistency across all projects.

Dakai

Dakai delivers high-quality software solutions, combining modern technology with traditional development. They help startups succeed and build strong client relationships.

Company type: Software outsourcing

Company size: 15 - 20

Position: UI/UX Designer, Graphic Designer

Duration: 2021 - 2023

Website: dakai.io

Clients: DealTitan, Topic Ranker, Qarik, Cartesi, CompostCoin, DropToken, TM Wallet, Vercel, Solana, Quillytics,...

Responsibilities:

  • Worked with clients, managers, designers, and front-end developers to turn project requirements and business goals into polished user interfaces.

  • Designed user-friendly and visually appealing interfaces for websites and mobile applications.

  • Turned wireframes and user flows into engaging visual designs that meet user needs and business objectives.

  • Created interactive prototypes and mock-ups to share design ideas and collect feedback from stakeholders.

  • Collaborated with development and product teams to ensure designs were implemented successfully.

  • Gathered and used user feedback to improve and refine designs continuously.

  • Built and maintained design systems, style guides, and brand assets to ensure consistency for each project.

Achievements:

  • Delivered 20+ polished user interfaces for websites and mobile apps, improving user experience and meeting client goals.

  • Built the design system to keep projects consistent and saved 20% of design time.

FPT Telecom

A product of FPT Telecom, FPT Camera offers a smart home security solution by developing an intuitive app that integrates with smart cameras for seamless home monitoring.

Company type: Product

Team size: 40 - 50

Position: UI/UX Designer

Duration: 2020 - 2021

Projects: FPT Camera, FPT TV Playbox Camera

Responsibilities:

  • Developed and expanded user flows to create intuitive and functional User Interfaces.

  • Communicated with product managers and business analysts to ensure alignment between project requirements and UI design objectives.

  • Participated in brainstorming and strategy sessions with developers and managers to define methods for achieving project goals.

  • Collaborated with developers to implement UI features and integrate technical design guidelines into the final product.

  • Designed site maps, user flows, wireframes, and mockups based on proven methodologies, stakeholder feedback, and user needs.

Achievements:

  • Successfully improved the user experience by refining and expanding user flows, leading to more intuitive interfaces.

  • Contributed to cross-functional collaboration that resulted in the seamless integration of UI features, meeting both business and customer expectations.

Waves

A startup company that focus create an app listening to Podcast for Vietnamese people.

Company type: Startup

Team size: 15 - 20

Position: UI/UX/Graphic Designer

Duration: Contract

Project: Waves

Responsibilities:

  • Receiving requirements with a list of features, collaborating with the team to evaluate suitable functionalities.

  • Conducting research and understanding user needs through interviews.

  • Producing design such as Sitemap, Wireframes, Mockups, Prototypes to gather feedback from both internal and external users.

  • Released an MVP version with the most basic functions, attracted users, and received positive feedback.

  • Multitasking in design such as Mobile, Web, Graphics, and other Marketing collateral.

Achievements:

Shinhan Finance

Design iShinhan app, enables users to apply for loans, manage repayments, and access various financial services conveniently.

Company type: Consumer finance

Position: UI Designer

Duration: Contract

Project: iShinhan

Responsibilities:

  • Translated specifications into both mobile and desktop web versions, ensuring a seamless and intuitive user experience across platforms.

  • Communicated effectively with head managers and customer experience teams to align project requirements and business objectives with polished, user-centered interfaces.

  • Collaborated closely with developers to integrate UI features while adhering to technical design guidelines and maintaining high usability standards.

Achievements:

  • Successfully completed all design sprints on time, delivering user-friendly designs that met project milestones and exceeded client expectations.

Exoty

Exoty appears to be a game studio that specializes in developing multiplayer card and board games, primarily targeting the French market and other European audiences.

Company type: Game product

Company size: 15 - 20

Position: UI Designer

Duration: 2015 - 2018

Website: exoty.com

Projects: Exoty Belote, Exoty Tarot

Responsibilities:

  • Collaborated with product managers and team members to translate user feedback into practical and impactful features.

  • Worked closely with developers to ensure UI features were seamlessly integrated, adhering to design standards and technical guidelines.

  • Crafted on-brand creative solutions to align with marketing objectives and merchant goals.

  • Ensured design consistency across all deliverables by following the brand’s visual identity and style guidelines.

  • Effectively managed and prioritized tasks to meet tight deadlines while maintaining high-quality design standards.

Achievements:

  • Two games achieved significant success, reached 1 million downloads on Google Play and the Apple App Store.

  • Received positive user reviews with an average rating of 4.5+ on both platforms, demonstrating high user satisfaction.

  • The company reached $1 million in game revenue in 4 years and half.

Colorbox

Colorbox is a prominent game development, create innovative casual games for mobile devices.

Company type: Game product

Company size: 15 - 20

Position: 2D Artist

Duration: 2012 - 2014

Responsibilities:

  • Designed and created 2D graphics for games, including characters, backgrounds, objects, animations, effects, and user interfaces.

  • Collaborated closely with the product development team, including game designers, developers, project managers, and artists, to ensure alignment with project goals and creative vision.

Achievements:

  • Contributed to the development of multiple mobile games, with several achieving notable success in terms of downloads, user engagement, and market recognition.

  • Understand all stages of mobile game development, including character creation, background design, object modeling, animation, and overall game mechanics.

DWV

Specializing in software, games, online games, CG content, amusement arcade games, films, VFX, and IT projects, primarily catering to the Japanese market.

Company type: Game outsourcing

Company size: 75 - 100

Position: 3D Artist

Duration: 2010 - 2012

Website: dworks-vn.com

Responsibilities:

  • Designed and developed 3D assets for games, including characters, environments, objects, and animations.

  • Collaborated closely with the Lead Artist to maintain high standards of quality and ensure timely project delivery.

Achievements:

  • Contributed to the successful development of several console games, some of which achieved notable commercial and critical success.

  • Understand all stages of 3D game development, including character creation, modeling, environment background, animation, and rendering.


Skills

UI/UX Design

Graphic Design

Branding & Identity

  • Designing unique and visually appealing logos.

  • Developing comprehensive brand guidelines, color schemes, typography, and brand books.

Illustration & Graphics

  • Concept art, vector art, and digital painting.

  • Custom illustrations, icons, and graphics for marketing and digital use.

Marketing & Advertising Design

  • Designing banners, posters, brochures, and digital advertisements.

  • Creating animations, videos, GIFs, and motion graphics.

  • Supporting website, landing page, and app designs with engaging visuals.

Presentation Design

  • Crafting professional, visually consistent Google Slides & PowerPoint presentations.

Print & Digital Media

  • Designing high-quality assets for both online and print materials.

Collaboration & Asset Management

  • Working with marketing, product, and leadership teams to create compelling visuals.

  • Organizing and maintaining a library of design assets for consistency and reuse.

Continuous Learning & Innovation

  • Staying updated on industry trends, tools, and best practices to create modern, fresh designs.


Tools

UI/UX Design: Figma.

Graphic Design: Adobe Illustrator, Photoshop.

3D Design: Maya, 3DsMax.

Video & Animation: After Effects, Premier, Capcut, etc.

Animation: Lottie, Hype 4, Jitter, etc.

Prototype: Figma, Visily, Framer, ProtoPie, etc.

No-code tools: Framer, Webflow, WordPress. AI Tools: Midjourney, Stable Diffusion, Freepik, etc.

Collaboration Tools: Teams, Notion, Trello, Slack, etc.

Office Tools: Mac Office, Microsoft Office, Google Office.


Degree

Bachelor of Multimedia Graphic Design Hoa Sen University

2007 - 2010


Languages

English (Intermediate)

Vietnamese (Native)


FAQs

  1. Do you have a favorite project?

    I don't have a single favorite project, but I enjoy projects that allow me to experiment with new ideas, collaborate with others, and learn from each experience.

  2. How do you define good design?

    Good design is simple, user-friendly, and solves a problem. It also looks great and connects with the audience.

  3. How do you define a good UX?

    Good UX starts by identifying real user problems, validating them through research, and turning insights into clear, simple, and trustworthy solutions that truly support user needs.

  4. How do you define a good product?

    A good product seamlessly combines functionality, aesthetic appeal, and business success. For example: https://apps.apple.com/us/app/bettersleep-relax-and-sleep/id314498713

  5. What kind of product do you like?

    I like small products that can solve the niche of user needs. For example: https://apps.apple.com/us/app/gestimer-legacy/id990588172?mt=12

  6. What are your strengths? My strengths include high-quality thinking, team spirit, a user-first approach, and a commitment to efficient processes.

  7. How do you solve problems?

    I discuss about the problem, separate them, brainstorm and find the good solution.

  8. What tools and software do you use regularly in your design process?

    I use tools like Figma, Adobe Illustrator, and Photoshop for design.

  9. How do you approach starting a new project?

    I follow this design process to start a new project.

  10. Can you describe your design workflow?

    I research, make high-fidelity wireframe included styles, prototypes, gather feedback, and improve them.

  11. How do you ensure consistency across your design?

    I use my fundamental design system to ensure consistency across the design.

  12. How do you prioritize tasks when managing multiple projects?

    I focus on deadlines and the importance of each task.

  13. What is your most design challenge?

    My most common design challenge is often deal with tight deadlines, but I still ensure the work is delivered on time while maintaining both quality and visual appeal.

  14. How do you handle creative blocks?

    I take breaks, look for inspiration, or talk to others for fresh ideas.

  15. How do you collaborate with developers, marketers, or other teams?

    I work closely with them, share ideas and updates through on tool like Figma, Slack or Teams, make sure everyone is on the same page.

  16. How do you handle criticism of your designs?

    I take it as a chance to improve. I listen, ask questions, and adjust my work if needed.

  17. How do you present your design to stakeholders or clients?

    I present a few design options with the reasoning behind for each one to find a good option.

  18. How do you ensure your designs are user-centered?

    I focus on use cases—why they need it, how they use it, what benefits for users.

  19. How do you maintain an effective process? I always reduce repetitive work, find supporting tools, and continuously iterating for improvement.

  20. How do you stay updated with design trends and tools?

    I follow news, blogs, watch tutorials, and learn from other designers, as well as up-to-date with GSM (Global - Social - Market).

  21. How do you ensure accessibility in your designs?

    I use tools like Stark to check color contrast, ensure fonts are readable, etc to meet accessibility standards.

  22. How do you handle designing for different formats and sizes?

    I use scalable graphics and test layouts for different formats to make sure everything looks great.

  23. What steps do you take to create pixel-perfect designs?

    I use grids, align everything carefully, and double-check all details before finalizing.

  24. Do you often use AI tools for design? Yes, I regularly use AI tools to enhance my daily design work.

  25. Can you mentor junior designer? Yes, I can mentor junior designers, help them grow, and share my experience.

  26. Can you support after work hours? Yes.

  27. How do you maintain and improve your work? I maintain and improve my work through learning, experimentation, and reflection.

  28. How do you maintain good relationships with colleagues? I always keep good relationships in and out of the office.

  29. What is your personality trail? Find myself as an idea person, I love to use creativity to find solutions and generate ideas.

  30. What motivates you to keep pushing boundaries in your design work?

    My motivates are creating things that solve problems and make people’s lives better.

  31. What is your future plan? I am looking for a growth-oriented team where people are committed to their work, collaborative, get things done.

Testimonials

Laszlo L. Mari - Founder of Dakai

Over the past 2+ years I've worked together with Howie on a daily basis. At Dakai, one of our main priorities is creating products that leave a lasting impression on users. UI is a critical component of this ambitious goal, and we could reach it every time with Howie.

Howie works with heart & soul and always leaves an element of magic in his work. He's a true artist of his craft, and I will be grateful for his contributions to my company. If you're reading this and considering hiring him, I can absolutely recommend choosing him over other designers. He will live up to your expectations and push the limits of what you think is possible in UI.

Masud Parvez - Creating Breakthroughs by Leaders, Strategy & Incredible Digital Products, Services | TEDx & Keynote Speaker | CIO

The thing I really like about Hau is his attitude and commitment toward the work. I like this focus during the project. I gave him multiple design projects, which he did with good commitment. If you are looking for UI/UX designer, then i strongly recover Hau, he will be a good asset for your team.

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